When you hit start, you should see a bunch of pictures flash in front of the screen. Then you will be treated to a short cut scene where you're hit by a falling chair. Now you'll have controle of the protagonist. Walk around the tiny island that your on, and eventaly you'll see a cube sitting on a rock. Walk over there and interact with it. It will then grow really big and fly about 20 meters away. Now is a good time to try and use the run button.
Run into teh center of the cube and hit the interaction button. Now you'll be teleported into a nice forest, and the protagonest will examine her arm for a second. There are some weird logs on the ground that are blocking some of the pathway. Take the bit of the pathway that isn't blocked by the logs.
Next up, there are two logs blocking the path. There is a tiny bit of space in-between where you can jump through.
Jump to 3.2Save game data location - macOS (OS X), game /MasterReboot.app/Contents/Resources/Engine/Config/SaveData.bin.
Contents.Plot Megabyte has found a way to use the power of energy tears to reach the core of the principle office thanks to Hexadecimal's mirrors and is determined to take over Mainframe. Bob, the game's lead character, must mend tears and destroy deadly adversaries in the six sectors of Mainframe: Baudway, Cit E (also known as Wall Street), Beverly Hills, Kits, Floating Point Park and G-Prime along with the island of Lost Angles.Gameplay The player controls Bob, who starts with an ordinary pistol.
Weapons that are more powerful can be obtained as the player progresses through the game. Bob can use a variety of keytools to either mend a tear or defeat an enemy. Keytool abilities include stealing health from enemies to replenish the player's; scrambling the wires of Megabyte's basic weapon, the turret, to turn it against enemies; and freezing enemies for a limited period of time. Throughout each level is an item that can be used to power up the player's weapon, replenish health or give the player temporary invincibility.
Some items are hidden, while others appear after defeating an enemy.Voice cast.: Bob.: Megabyte.: Hexadecimal.: Dot Matrix.: Enzo Matrix.: Mike the TV / Phong.: Hack.: Slash. David Horner: ClashDevelopment EA Canada's studio was located close to, which produced the ReBoot television series. In 1995 representatives from the two studios met and agreed to make a game based on the show. EA Canada then spent a year in design meetings, testing game concepts and prototype technologies.
Reception ReceptionAggregate scoreAggregatorScore69%Review scoresPublicationScoreB4.1/107/10ReBoot has a score of 69 percent on, based on six reviews.' S Josh Smith criticized the game's poor camera views and wrote, 'As is no surprise to anyone following the history of video game licenses, the game offers mediocre gameplay whose few innovations are overshadowed by the half-baked quality of the game's control and graphics.' Wrote, 'Although this game doesn't really break any technological or graphical boundaries, Reboot is a fun game.'
IGN praised the game's skateboard gameplay elements, while also noting that its environments 'look almost identical' to the television series. However, IGN criticized the game's digital control, writing that it plays better with an analog controller.stated that 'The game is technically fine, very playable, but it somehow lacks cohesion as an adventure.' Praised the graphics and soundtrack, and called it 'the rare game that transcends its license to become a great stand-alone experience,' while mentioning minor issues such as difficult platform gameplay, the time needed to learn the controls, and the lack of selectable difficulty levels.
References.